The Creation of iGiselle

Classical Ballet Meets Contemporary Video Games

Edited by Nora Foster Stovel
Contributions by Vadim Bulitko, Wayne DeFehr, Christina Gier, Pirkko Markula, Mark Morris, Sergio Poo Hernandez, Emilie St. Hilaire, and Laura Sydora
Publisher: University of Alberta Press
Paperback : 9781772123814, 232 pages, January 2019
Ebook (EPUB) : 9781772124415, 232 pages, March 2019
Ebook (MobiPocket) : 9781772124422, 232 pages, March 2019
Ebook (PDF) : 9781772124439, March 2019

Table of contents

Preface
Revisioning Giselle as the Video Game iGiselle // Nora Foster Stovel

Acknowledgements

Introduction
Recreating Giselle for the Twenty-First Century // Nora Foster Stovel

I An Interdisciplinary Approach to Giselle

1 | The Creation of the Romantic Ballet Giselle
The Ballerina’s Hamlet // Nora Foster Stovel

2 | “No Feminine Endings”
Adolphe Adam’s Musical Score for Giselle // Christina Gier

3 | The Other Giselles
Moncrieff’s Giselle; or, The Phantom Night Dancers, Loder’s The Night
Dancers, and Puccini’s Le Villi // Mark Morris

4 | (Re)creating Giselle
Narrative and the Ballerina // Laura Sydora

II Creating iGiselle

5 | Artificial Intelligence for Managing the Interactive Ballet Video Game,
iGiselle // Sergio Poo Hernandez & Vadim Bulitko

6 | Re-playing iGiselle
Dance, Technology, and Interdisciplinary Creation // Emilie St. Hilaire

7 | Renewing Adolphe Adam’s Score
Creating the Music for iGiselle // Wayne DeFehr

8 | The Ballet Body and Video Games
A Feminist Perspective // Pirkko Markula

Contributors 189

Index 193

Description

The unusual marriage of Romantic ballet and artificial intelligence is an intriguing idea that led a team of interdisciplinary researchers to design iGiselle, a video game prototype. Scholars in the fields of literature, physical education, music, design, and computer science collaborated to revise the tragic narrative of the nineteenth-century ballet Giselle, allowing players to empower the heroine for possible ”feminine endings.” The eight interrelated chapters chronicle the origin, development, and fruition of the project. Dancers, gamers, and computer specialists will all find something original that will stimulate their respective interests.

Contributors: Vadim Bulitko, Wayne DeFehr, Christina Gier, Pirkko Markula, Mark Morris, Sergio Poo Hernandez, Emilie St. Hilaire, Nora Foster Stovel, Laura Sydora

Reviews

# 4 on Edmonton Non-Fiction Bestsellers list, March 10, 2019